the Quilid
Initiative: +3
Attack: +6
Bite (2d8+poison, save or stunned for 1 round)
Armor Class: 14 (ascending)
HD 6d6 (hp 24)
MV 80' (wall-crawling)
Save Fort +2 Ref -1 Will -1
Morale: nil
Special: attackers must Reflex save or get poked with spines taking 2d4-1 damage
Tactics: always attacks person with most magical items, failing that attacks spellcasters, wizards before clerics
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