Showing posts with label l5r. Show all posts
Showing posts with label l5r. Show all posts

Friday, October 16, 2015

SHUGENJA!

Back when 3rd edition D&D first came out I was still playing quite a bit of Legend of the Five Rings and I was really excited when I heard Wizards of the Coast acquired the L5R license to remake the Oriental Adventures rulebook as a Rokugan sourcebook. I remember being really disappointed that Oriental Adventures merely reskinned conventional D&D classes while lavishing an Eastern-inspired theme over all of it. I immediately set out to write up Shugenja correctly!!!

These stats come from my original notes. I remember writing it as a rough draft and I handed it to a friend asking for his input, he wrote up a shugenja and tested it out then handed back the pages and said "This is great! They should have hired you to write this sourcebook." Validation! I tucked the pages away into a folder and then they disappeared, and occasionally they've surfaced whenever I clean out my bookcases or move my library around, but this is the first time I've pulled them out of the folder and said "Let's take a look at this again."

Originally for 3rd edition D&D:

SHUGENJA

LevelBase AttackFortRefWillSpecial
1+0+2+2+0Spellcasting +1, Scribe Scroll
2+1+2+2+0Spellcasting +1, Ability Increases
3+2+2+2+0Spellcasting +2
4+3+2+2+0Spellcasting +3
5+3+2+2+0Spellcasting +3
6+4+2+2+0Spellcasting +4, Ability Increases
7+5+2+2+0Spellcasting +5
8+6/+1+2+2+0Spellcasting +5
9+6/+1+2+2+0Spellcasting +6
10+7/+2+2+2+0Spellcasting +7, Ability Increases
11+8/+3+2+2+0Spellcasting +7
12+9/+4+2+2+0Spellcasting +8
13+9/+4+2+2+0Spellcasting +9
14+10/+5+2+2+0Spellcasting +9, Ability Increases
15+11/+6/+1+2+2+0Spellcasting +10
16+12/+7/+2+2+2+0Spellcasting +11
17+12/+7/+2+2+2+0Spellcasting +11
18+13/+8/+3+2+2+0Spellcasting +12, Ability Increases
19+14/+9/+4+2+2+0Spellcasting +13
20+15/+10/+5+2+2+0Spellcasting +13

SKILL POINTS at 1st LEVEL: (4 + Int mod) x 4
SKILL POINTS per LEVEL: 4 + Int mod
CLASS SKILLS: Concentration, Craft, Decipher Script, Diplomacy, Gather Information, Heal, Knowledge (any), Meditation, Listen, Ride, Scry, Spot
WEAPON and ARMOR PROFICIENCIES: Shugenja are skilled with two simple weapons and one martial weapons (player's choice). Shugenja are not proficient with any type of armor nor with shields. Armor of any type interferes with a Shugenja's movements, which can cause spells to fail.

SPELLCASTING: A Shugenja doesn't cast spells, but allows their own energy to mingle with an element, thus gaining its favor and influence. Spells are grouped into five elements, each with an effect that corresponds with the nature of that element. Shugenjas receive scores for each element based on their ability score modifiers. These bonuses, or penalties, help guide a Shugenja's growth.
AIR (Dex & Wis): Air, or Wind, cannot be seen directly, but its effects can. Air is the element of storms, although a Shugenja's abilities to influence storms is minor. Air is also the element of birds, and therefore the element of travel. Lastly, Air is the element of intuition and influence.
EARTH (Con & Int): Spells that invoke the quiet strength of the Earth are those that effect resilience and resolve. Earth also represents health and growth.
FIRE (Dex & Int): Fire is a symbol of intelligence as certainly as it is of destruction. Fire spells can invoke raging firestorms as well as inspiration and creativity.
WATER (Str & Wis): Water washes away stains and tarnish, and so it is the element of clarity. But water is also adaptable and can fit into any container which is why Water also represents transformation.
A Shugenja's quantity of spells is directly based on their ability scores.
For every 7 points worth of ability scores, the Shugenja can cast one spell per day (round down). Example: a Shugenja with all of his ability scores at 14 could cast 12 spells per day (14+14+14+14+14+14=84, 84 divided by 7 equals 12). All Shugenja start with the Sense, Commune, Summon, and Counterspell scrolls, as well as a number of scrolls equal to their Wisdom modifier (minimum of 1).
SCRIBE SCROLL: This is NOT the Item Creation Feat of the same name. Scrolls that Shugenja use are distinctly different from the scrolls that clerics and wizards use, and only other Shugenja would understand them.
ABILITY INCREASES: Shugenjas get twice as many ability increases as other characters because of their strong attunement with all of the elements.
CASTING A SPELL: Every spell has a DC that the Shugenja must roll against. He uses his Spellcasting bonus (based on level) and adds his Element bonus (or penalty, see above) for that spell to the roll.
PREPERATION: By doubling the casting time of a spell, the Shugenja can receive a +5 bonus toward casting the spell. Alternately, the Shugenja can take a -5 penalty to lower the casting time by 1 round (minimum of 1 action).
RAISES: Some spells mention that the Shugenja is capable of raising the DC for casting the spell, these are called raises. There is a way Shuganja can avoid raising the DC for a spell and receive raises. A Shugenja can spend an extra spell slot for the day to receive a raise on the spell they are casting.
RITUALS: Some spells are designed as rituals, in which any number of Shugenja can participate in the casting. Each participating Shugenja adds their Spellcasting bonus (modified by Element score) to the lead Shugenja's roll against the DC of the spell. Any Shugenja participating in the ritual can be the lead caster. A ritual can be cast by a single Shugenja, but a standard spell cannot be performed as a ritual.
CONCENTRATION: Each Shugenja spell has a Concentration level, since Shugenja spells are not categorized by levels, this is used to determine the DC of a COncentration check is the spell is interrupted by the Shugenja taking damage or being distracted. Spells that require no concentration cannot be interrupted, except by magic dispelling effects or a Counterspell. Total -15, Full -10, Focused -6, Casual -3, None = no roll.
MASTERY: Each Shugenja spell has a MAstery level, this number tells at what level the Shugenja must be before the spell becomes an "innate ability" and he no longer requires a scroll to cast it. A spell must be known for at least two levels of the Shugenja's career before he can master it. A spell with a Mastery of 7 can become "innate" for a Shugenja who learned the spell at 5tgh level or earlier, but only if the Shugenja is 7th level. Note that the four basic spells for all Shugenja start Mastered, and a spell with a Mastery of 3 can be mastered at 3rd level if it was one of the Shugenja's starting spells.

SPELLS:
SENSE (basic spell)
Casting: 2 rounds, DC 10Save/SR: none / no
Range/Area: 60 foot radiusConcentration: none
Duration: instantaneousMastery: automatic

COMMUNE (basic spell)
Casting: 1 round, DC 10Save/SR: none / no
Range/Area: see descriptionConcentration: Focused
Duration: 1 roundMastery: automatic

SUMMON (basic spell)
Casting: 3 rounds, DC 20Save/SR: none / no
Range/Area: 1/2 cubic footConcentration: none
Duration: PermanentMastery: automatic

COUNTERSPELL (basic spell)
Casting: 1 action, DC 20Save/SR: none / no
Range/Area: line of sightConcentration: none
Duration: instantaneousMastery: automatic
When cast, a Shugenja must target another Shugenja who is in the process of casting a spell. The Shugenja must summon energies that directly oppose the Element of the spell being cast. Opposing Elements= Earth and Air, Fire and Water. If cast successfully, this spell raises the DC of the spell the opposing Shugenja is casting by 10 plus the level of the Shugenja casting Counterspell.

And THAT, is apparently, all of the notes I still have saved from this experiment. I know that I wrote up a few of the L5R spells, because I remember having Benevolent Protection on a 3x5 index card. I don't know what happened to the index cards I used, or the notes I had for the spells PCs learned, but outside of my friend's personal playtest, I used Shugenja in a short D&D campaign that lasted a few sessions and they worked really well. Rereading these notes now, there are obviously some gaps that need to be filled, and I wonder how high level play would look, but it's rekindled my interest into going back to Rokugan.

UPDATE: I found another piece of paper tucked away in a notebook that has a few spells written up: Benevolent Protection, Bo of Water, Call Upon the Wind, The Fires That Cleanse, Immortal Steel, Know the Mind, Mists of Illusion, Tempest of Air, and Wings of Fire. Plus, some basic stats for three Shugenja with examples of each spell.

Sunday, December 7, 1997

L5R card list

DYNASTY - PERSONALITY
Agasha Gennai
Agasha Mumoko
Agasha Tamori
Akiyoshi
Akodo Godaigo (FK)
Akodo Hari
Akodo Toturi (inexperienced from SCC)
Aramoro (counts as Bayuashi Aramoror from HE) x2
Asahina Tamako
Asahina Tomo
Asako Hosigeru
Balash
Bayushi Aramoro
Bayushi Dozan
Bayushi Goshiu (AD)
Bayushi Goshiu (experienced from TV)
Bayushi Hisa
Bayushi Kachiko (inexperienced from SCC) x2
Bayushi Tangen
Bayushi Yokuan
Bog Hag (FK)
Daidoji Rekai
Daidoji Sembi
Daidoji Uji
Daikua
Damesh
Doji Chomei
Doji Kuwanan
Doji Kuwanan (experienced from TV and Pearl) x1 each
Doji Reju
Doji Shizue
Doji Yosai (Obsidian)
Fusaki (FK)
Ginawa
Ginawa (experienced from Jade and Pearl) x3
Goblin Warmonger
Goblin Wizard
Hantei the 38th (SCC) x4
Hasagawa
Hasame
Hatsuko
Heichi Chokei
Hida Kisada (inexperienced from SCC)
Hida O-Ushi (experienced from Jade)
Hida Sukune
Hida Tadashiro
Hida Tampako
Hida Unari
Hiruma Yoshi
Hitomi Akuai
Hizuka
Horiuchi Shoan
Hoseki
Hoshi Eisai
Ide Ashijun
Ide Daikoku (FK)
Ikoma Kaoku
Ikoma Ryozo
Ikoma Ryozo (experienced from HE) x2
Ikoma Tsanuri (experienced from Pearl)
Ikudaiu
Isawa Osugi
Isawa Tadaka
Isawa Tadaka (experienced 2 from TV)
Isawa Tomo
Isawa Uona
Isha
Isha (experienced from Jade, TV, and Pearl x6)
Ishikawa (SCC) x2
Iuchi Karasu
Iuchi Karasu (experienced from Jade x2 and Pearl)
Iuchi Karasu (experienced 2 from HE)
Iuchi Katta
Iuchi Shahai
Kage (Akodo Kage experienced 2 from Pearl)
Kaiu Kenru
Kaiu Suman
Kakita Ariteko
Kakita Yoshi (experienced from Jade and Pearl) x1 each
Kakita Yuri
Kappuksu (Goblin Warmonger experienced from TV x1 and Pearl x5)
Kitsu Okura
Kitsu Toju
Kitsune Diro
Komaro
Kuni Utagu
Kuni Yori
Kuni Yori (experienced from Jade)
Kusatte Iru (AD) x2
Kyoso no Oni
Kyoso no Oni (experienced from HE)
Malekish
Matsu Agetoki
Matsu Goemon
Matsu Gohei
Matsu Ketsui (HE)
Matsu Seijuro
Matsu Toshiro
Matsu Tsuko (inexperienced from SCC)
Matsu Yojo
Mikio (AD)
Mirumoto Daini
Mirumoto Daini (experienced from Pearl)
Mirumoto Hitomi
Mirumoto Sukune
Mirumoto Taki
Morito
Morito Tokei
Moshi Wakiza
Moshi Wakiza (experienced from Pearl)
Moto Sada
Moto Tsugi
Moto Tsume
Mukami
Naga Shugenja
Naga Warlord
Naka Kuro (Pearl)
Ninja Shapeshifter
Ninja Spy
Ogre Bushi
Oni no Akuma (experienced from HE)
Oni no Seiryoku (FK)
Oni no Shikibu
Oni no Tadaka
Oni no Ugulu
Otaku Baiken
Otaku Kamoko
Otomo Banu (HE) x2
Qamar
Radakast (experienced from Jade x2 and Pearl x2)
Ramash (FK) x2
Ratling Conjuror
Ryosei
Sanado (SCC)
Sanzo
Seikua (FK)
Seppun Kossori (HE)
Shalasha
Shiba Katsuda
Shiba Tsukune
Shinjo Hanari
Shinko Sadato
Shinjo Sanetama
Shinjo Shirasu
Shinjo Yasamura
Shinjo Yokatsu (inexperienced from SCC) x3
Shinjo Yokatsu (experienced from HE)
Shioda
Shosuro Chian
Shosuro Ikawa
Suana
Sunabe
The Exalted Ugu
Togashi Mikoto (FK)
Togashi Mitsu
Toku
Toku (experienced from Jade x2 and Pearl x1)
Tsuruchi
Yasuki Nokatsu
Yasuki Taka
Yasuki Taka (experienced from Pearl) x3
Yodin (AD) x3
Yogo Asami
Yogo Shidachi
Yoritomo Masasue
Yoritomo Nodoteki
Yoritomo Takuni
Yoshi (Togashi Yoshi experienced from Jade)
Yoshi (Togashi Yoshi experienced from (Pearl)
Yotsu Seiki

DYNASTY - HOLDING
Artificer (FK) x1
Bandit Hideout (FK) x3
Barbican
Basecamp
Black Market
Blacksmiths
Bridged Pass
Bushi Dojo
Cleansing Bell
Copper Mine
Corrupt Geisha House
Corrupted Iron Mine
Corrupted Silver Mine
Diamond Mine
Divinatory Pool
East Wall of Otosan Uchi (SCC)
Empty Crevasse
Famous Poet
Fantastic Gardens
Forest
Funeral Pyre
Gambling House
Garrison
Geisha House
Go Master
Gold Mine
Hawks and Falcons
Iron Mine
Island Wharf
Jade Works
Market Place
Marketplace
Master Smith
Merchant Caravan
Moat
Ningyo (FK) x3
Oracle of Earth x2
Oracle of Fire
Oracle of the Void
Oracle of Water
Pearl Bed
Pearl Divers
Philosopher
Pitch and Fire
Port
Prayer Shrines
Retired General
Ronin Dojo
Sanctified Temple
Silver Mine
Small Farm
South Wall of Otosan Uchi (SCC)
Stables
Storehouses
Temple of the Ancestors (SCC)
The Hiruma Dojo (HE) x2
The Master Painter (SCC)
The Shinjo Stockades (HE) x3
Traveling Caravan (Soul of the Empire)
Unscalable Walls

DYNASTY - REALM
700 Soldier Plain (HE) x3
Beiden Pass (FK)
Big Stink (HE)
Crossroads
Farmlands
Fields of the Asahina Temple
Fields of the Morning Sun
Flatlands
Forests of Shinomen
Fortified Coast
Inaccessible Region
Mountain Pass
Otaku Meadows
Plains Above Evil
Plains of Foul Tears
Ratling Villages (HE)
River Delta
Ruined Keep of Fu Leng (FK)
Streets of Otosan Uchi
Swamplands
The Doji Plains (FK)
The Hub Villages (SCC)
The Kaiu Walls (FK) x2
The Mountains Below Kyuden Hitomi (HE) x2
The Silk Road (HE)
Training Grounds (AD)
Umi Amaterasu (HE) x3
Valley of the Two Generals (HE) x2

DYNASTY - EVENT
A Black Scroll is Opened (FK)
A Soul of Thunder (TV)
Abandoning the Fortunes (HE)
Alliance (Obsidian, Jade)
Bloom of the White Orchid (Obsidian)
Corruption of the Harmonies (AD, Jade)
Dealing With Shadows (FK)
Doom of the Brotherhood (HE)
Dragon Sword is Broken (FK)
Emperor's Peace (Obsidian)
Evil Feeds Upon Itself (Obsidian)
Fu Leng's Horde (AD)
Glimpse of the Unicorn (Obsidian)
Hototogitsu (AD)
Hurricane (Jade)
Imperial Funeral (FK)
Inheritance (Obsidian)
Kisada's Funeral (HE)
Lions Attack the Crane (SCC)
March of the Alliance (HE)
My Enemy's Weakness (SCC)
Nage Storm Mirumoto Mountain (HE)
Norikazu's Ravings (HE)
Not This Day! (FK, TV)
Occult Murders (Obsidian)
Peasant Revolt (Obsidian)
Rebuilding the Empire (HE)
Rebuilding the Kaiu Walls (TV)
Retirement (AD)
Sacrifices For Our Future (HE)
Strength of the Earth (FK)
Suspicions (HE)
Test of Stone (Obsidian)
The 38th Hantei Falls (SCC)
The Celestial Pattern (AD)
The Darkest Day (AD)
The Falling Darkness (AD)
The First Scroll is Opened (SCC)
The Great Feast (HE)
The Search Begins (HE)
The World Stood Still (SCC)
There is No Hope (Pearl)
Unexpected Allies (Obsidian)

FATE - ITEM
Agasha's Mirror
Ancestral Armor of Unicorn Clan
Ancestral Standard of Crab Clan
Ancestral Standard of Crane Clan
Ancestral Standard of Dragon Clan
Ancestral Standard of Lion Clan
Ancestral Standard of Phoenix Clan
Ancestral Standard of Unicorn Clan
Ancient Spear of the Naga
Armor of Osano-Wo
Blackened Claws
Bloodsword
Climbing G
Cricket
Crystal Katana
Dragon Helm
Dripping Poison
Jade Bow
Jitte
Kachiko's Fan
Kitsuki Kaagi's Journal
Naginata
No-Dachi
Otaku Steed
Personal Standard
Shinsei's Fan
Shuriken of Serpents
Takao's Jingasa
Tapestry of Air
Tessen
Tetsubo
The Armor of Sun Tao
Togashi's Daisho
Wakizashi
War Wagon
Yari of Air

FATE - KIHO
A Glimpse of the Soul's Shadow
Catching the Wind's Favor
Chasing Osano-Wo
Chi Projection
Double Chi
Fist of the Earth
Freezing the Lifeblood
Fury of the Earth
Gift of the Wind
Jurojin's Touch
Kaze-do
Master of the Rolling River
Mercy Shrouds the Earth
Mizu-do
One with the Elements
Root the Mountain
Strength of My Ancestors
The Power of Incompetence
The Sight of Death
The Soul Goes Forth
The Touch of the Lands
The Wrath of Osano-Wo
Touching the Soul
Void Strike
Walk Through the Mountains

FATE - SPELL
All Distances are One
Animate the Dead
Benevolent Protection of Shinsei
Biting Steel
Call Upon The Wind
Castle of Water
Earthquake
Energy Transference
Essence of Fire
Essence of the Void
Essence of Water
Fires of Purity
Flood
Hiruma's Last Breath
Jade Strike
Look Into The Void
Mirror Image
Sharing the Strength of Many
Stifling Wind
Strike at the Roots
Summon Faeries
The Fires That Cleanse
The Fury of Osano-Wo
The Path to Inner Peace
Whispering Winds
Wind Born Speed
Wings of Fire

FATE - FOLLOWER
Archers
Armored Steeds
Ashigaru
Battering Ram Crew
Cavalry Raiders
Elite Heavy Infantry
Elite Light Infantry
Elite Medium Infantry
Elite Spearmen
Enlightened Tutor
Fortified Infantry
Goblin Berserkers
Goblin Chuckers
Goblin Mob
Goblin Sneaks
Heavy Cavalry
Heavy Infantry
Imperial Honor Guard
Kolat Geisha
Lesser Mujina
Lieutenant Morito
Light Cavalry
Light Infantry
Mantis Budoka
Medium Cavalry
Medium Infantry
Minor Shugenja
Monk Advisors
Naga Bowmen
Naga Bushi
Naga Guard
Naga Pearl Guardian
Naga Spearmen
Ratling Bushi
Ratling Conscripts
Ratling Pack
Scout
Shield Wall
Skeletal Troops
Soshi Ujemi
Spearmen
Swamp Spirits
Traveling Poet

FATE - ACTION
A Samurai Never Stands Alone
A Time For Mortal Men
Accessible Terrain
Another Time
Arrival of the Unicorns
Arrows from the Ranks
Arrows from the Woods
Block Supply Lines
Brash Hero
Breach of Etiquette
Break Morale
Brilliant Victory
Careful Planning
Charge
Confusion at Court
Contentious Terrain
Cornered
Counterattack
Daisho Technique
Deadly Ground
Defend Your Honor
Defenders of the Realm
Delicate Calculations
Disharmony
Dispersive Terrain
Diversionary Tactics
Encircled Terrain
Enlightenment
Entrapping Terrain
Fight to the Setting Sun
Fires of Retribution
Flanking Maneuver
Frenzy
Hazardous Ground
He's Mine!
Higher Ground
Honorable Seppuku
Iaijutsu Challenge
Iaijutsu Duel
Increased Production
Intersecting Highways
Journey to the Burning Sands
Kharmic Strike (and Karmic Strike)
Kitsuki Evidence
Kolat Assassin
Lies, Lies, Lies
Marries a Barbarian
Meditation
Mujina Tricks
Narrow Ground
Nemesis
Night Battle
Ninja Kidnapper
Ninja Thief
Oath of Fealty
Occupied Terrain
Outflank
Political Distraction
Political Marriage
Political Mistake
Rally Troops
Rallying Cry
Refugees
Remorseful Seppuku
Retreat
Robbing the Dead
Salt the Earth
Scorn
Shame
Stall Until Sunrise
Street to Street
Strength of Purity
Superior Tactics
Test of Might
The Code of Bushido
The Face of Fear
The Final Breath
The Fog of War
The People's Hero
The Price of Failure
The Secret Entrance
The Unclean Cut
Tortuous Terrain
Traversable Terrain
Treacherous Terrain
Where Shinsei Stood
Wounded in Battle