Apocalypse World, from now on AW. World of Darkness, from now on WoD
AW has playbooks, WoD has splats; I'm ambivalent about both but recognize the value for players to have easy choices
AW has 5 stats and a plethora of moves, WoD has 9 attributes and 21 skills; I like a simple system, so let's keep WoD's attributes but get rid of the skills
AW has countdown clocks, WoD has dots and points; I like dots and points
AW rolls 2d6, WoD rolls pools of d10s; I like pools of dice, but let's use d6s because this isn't WoD, this is AWoD
AW has complications and partial successes, WoD has exceptional successes and dramatic failures; I like complications and varying levels of success
Trying to fuse the Apocalypse World moves dynamic with the standard World of Darkness stat blocks: Everything is kept the same, roll dice pools and only count the highest number on any rolled dice.
Any result of '5' or higher can be used as a success for the roll.
All dice rolling at 4 or less means the GM can make a hard move, or mark a hard move for use later.
A dice that comes up a '6' allows you to roll another dice.
I'm not sure how the math would work out. Combat and damage would have to be tweaked slightly anyway. For now, let's see how it works.
From the WoD core rulebook: Perception
Dice Pool: Wits + Composure
Dramatic Failure: Your character notices something strange or out of place, but it’s not what has actually occurred, or he makes a dangerous assumption about the event. A picture hanging at an odd angle indicates that someone has moved it, but your character assumes that a door has been slammed, shifting the piece of art.
Failure: Your character notices nothing amiss or out of place.
Success: Your character recognizes that something has happened.
Exceptional Success: Your character not only recognizes when something unusual or quick happens nearby, he sees it all happen and gets a good look. Or he notices a variety of things that are amiss in his surroundings, just by entering the room.
My interpretation: Perception when you roll Wits+Composure, spend successes to ask questions.
• what does this mean?
• what happened here recently?
• what is about to happen?
• what here is not what it appears to be?
• what here is useful or valuable to me?
• what is this?
• where’s my best escape route / way in / way past?
• which enemy is most vulnerable to me?
• which enemy is the biggest threat?
• who’s in control here?
• is __ telling the truth?
• what does __ intend to do?
• what does __ wish I’d do?
• what’s __ really feeling?
I think that works but I'm not sure how partial successes would work out, because that's my favorite thing about AW. I'd be curious to figure out how combat would work, but that would require more work and I have to shelve this idea for now. I want to get back to working on... a few other things. I've got two D&D scenarios I'm writing, two maps I'm drawing, a new playbook for AW, rules for Fantasy Heartfucker or whatever I'm going to call it. I've got too many projects that I keep working on a little bit at a time, I need to focus on one and finish it sometime soon.