Keep checking back! Last updates...
December, 2021 = moved my own playbooks to itch
November 22, 2021 = I'm getting rid of all of the non-AW links on this page. I gave up following all of the individual PbtA hacks a long time ago, and it's not my place to support games that in most cases I know nothing about. This page has gotten entirely too long and bloated, and it's already quite large with all of the playbooks that have been made! (also, I haven't been playing AW for several years, but I am set to start a new game soon, and hopefully that will push me to finish converting more of the 1st edition playbooks into 2nd edition.)
September 29, 2021 = it's been awhile! Google Drive has updated their service twice over and it changed all of the sharing options on the pdfs, I want to find a new place to host the pdfs and until then trying to download a pdf requires me to "approve" the download, sorry about this, I'll try to get it fixed soon
October 1, 2017 = Added the Dog playbook, removed 1st edition version
August 31, 2017 = Added flipbook-style playbook links
If you download anything from this page, please donate a little money to Doctors Without Borders. Thanks!
"old school" legal-size playbooks
Angel playbook link to download
Battlebabe playbook link to download
Brainer playbook link to download
Chopper playbook link to download
Driver playbook link to download
Gunlugger playbook link to download
Hardholder playbook link to download
Hocus playbook link to download
Maestro d' playbook link to download
Savvyhead playbook link to download
Skinner playbook link to download
Child-Thing playbook link to download
Faceless playbook link to download
News playbook link to download
Quarantine playbook link to download
Show playbook link to download
Waterbearer playbook link to download
Landfall Marine playbook link to download
The Beemaster, by Zach Staads
In olden days, folks told tales of fantastic places and bold adventurers. Some fought with steel, some with smarts, and some through furred, scaled, or feathered friends, animalistic companions bold and loyal.
Aint no one telling fantastic tales any more, but the real weird makes up for it; you might not have a direwolf or a chimera, but you've sure got a hell of a lot of bees.
Inspired by Drawfee and the Beeforged fan class from 5th edition D&D.
The Dog, by Patrick Mallah
Man's best friend.
If they only knew.
A playbook for Apocalypse World that puts the player into the role of a psychic dog, heavily inspired by the novella A Boy and His Dog by Harlan Ellison.
The dog is a telepath, and is supported by their own human companion and/or the other players. If you've ever wanted to play a psychic dog, this is the playbook for you. Warning: you are still just a dog, and all that implies.
Apocalypse World - tri-fold pdfs of player-made Playbooks
the Agent, by Madu - the 3rd version, but if the pdf doesn't work for you HERE is a link to the 1st version
this playbook was originally posted to the AW forum HERE
the Beast Master, by Tim Franzke & Patrick Mallah
the Behemoth (original), by J. Walton (alpha, possibly subject to change)
the Behemoth (trifold), by J. Walton (alpha, possibly subject to change)
the Boy and his Dog, by Dragonraven (seems incomplete)
the Boy & His Dog, by Willow Palecek
the Coot, by Dan Hull
the Damned, one of the Heralds of Hell playbooks, by Johnstone Metzger
Basically a vampire but they feed on sin, they get close to people find the worst ones then feed their hunger. If you want to be sneaky and have moral ambiguity, play a Damned. Warning: your hunger dominates everything you do, and it is also your greatest sin
the Feral Kid, by Mike Sands
the Giant & the Kid, by Davide
the Grotesque, by Avery Mcdaldno - follow instructions at the link, IT'S WORTH IT!
Basically a mutant. Unpredictable and alien, the Grotesque is sometimes defined by their mutations but they also have something good to offer the community that accepts them. If you want to be a capital-W weird outsider, then play a Grotesque. Warning: being grotesque doesn't make you a threat, but it does make threats zero in on you
the Haunted, one of the Heralds of Hell playbooks, by Johnstone Metzger
the Horseman, one of the Heralds of Hell playbooks, by Johnstone Metzger
the Juggernaut, by Mike Sands
the Kid, author unknown, based on Mike Sands' the Feral Kid
the Last Child, one of the Heralds of Hell playbooks, by Johnstone Metzger
the Man in the Box, a not very serious playbook by Yragaël Malbos
the Orphan, by Jamie Fristrom & Matt Strickling
the Radio, by Monte Lin
the Rat-Pack, by Gerald C.
the Ruin Runner, by Jeff Russell
the Scholar, by dheeney
the Shieldbearer, by Markus Öhman
Basically a sheriff. They exude authority and people listen to them. If you want to push people around just by being canny and smart, play a Shieldbearer. Warning: by setting yourself up as the authority who can muscle into anybody's shit, and everybody will be coming to you looking for help with their shit
the Shieldbearer - Officer Dangle artwork, by Markus Öhman
the Sorceror, one of the Heralds of Hell playbooks, by Johnstone Metzger
the Spectacle, by Sean Musgrave
Basically a gladiator. They're decent fighters all on their own, but mostly for show and adulation. If you want people to love you and still be a badass, play a Spectacle. Warning: being in the limelight is not always the best place to be, and fans can also be fickle if they feel mistreated
the Synthetic, by Nathan Roberts (noofy)
the Tribal, original artwork, by Dragonraven
the Tribal, by Dragonraven
the Turncoat, by Nick Doyle
the Witch, by Christopher Weeks
the Wolf, by Patrick Mallah
Warning: you will be considered a threat and a nuisance by everybody else
the Wrangler, by Tim Franzke
Basically an animal handler. They own a pack of animals and have a strange connection to them, which means security, happiness, and peace, as long as your pack is fed and alive. If you want to do awesome and weird things and still keep others at a distance, play a Wrangler. Warning: your pack is awesome, but you’ll be at a pretty significant disadvantage when they aren’t around, plus people will think you smell funny
Apocalypse World - Expansion Playbooks
Apocalypse World - Party Favors
Apocalypse World - downloads or forum posts where a new playbook is described but no tri-fold pdf exists (yet)
Many of the player-created playbooks for Apocalypse World are hard to track down, and that's kind of annoying. I'm actually surprised at how many comments I've seen online from people saying "I don't have that one" or "I only have these."
It looks like about a year ago there was this trading community happening with a handful of people on a few forums, probably because there was no single place to upload files to, but as somebody who is relatively new to Apocalypse World it feels like there are players hoarding playbooks and not sharing them with the rest of us who are late to the party, and that attitude seems really childish.
When I do searches for playbooks the first page almost always links back to multiple forums where one person is spam-asking for the same playbooks over and over again, yet he refuses to share what he's acquired unless somebody else trades him something new. Today he offered to sell me all of the playbooks he's accumulated for $15. So, you know, if you wrote a playbook that you intended to share with other players there's one guy out there trying to profit from your work without sharing the profit with you. In contrast, the stuff that I spent the last few weeks working on I make publicly available on my blog for anybody to use.
I feel that this whole trading and keeping it hard to find attitude also runs counter to the spirit of encouragement D. Vincent Baker wrote into the game by asking people to hack the game and make it their own. I think there needs to be a unified place for those who've contributed to AW, even in a small way, to share their work and get recognition for it. The Barf Forth Apocalyptica forums are difficult to navigate at times, there isn't a list of links to others' work, and there isn't a single sticky-ed thread that lists all of the great work that's come out of the community.
I'm making this post in the hopes that other people with player-made custom playbooks will upload their work to the internet and share their work with the rest of us. Here are links or instructions for getting all of the playbooks I've managed to find online. (If I know who wrote it, I also credit them.)
UPDATED, November 2013
When I first started this page I thought there were only about a dozen playbooks that had been made by other players. I'm truly surprised at the abundance of work that has been done, the shared enthusiasm so many people hold for the Apocalypse World rules, and the generosity so many of the creators of these links have shared. There are also TONS of hacks!
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