Monday, July 10, 2017

apocalypse worlds

I've been running two Apocalypse World games for several months now, one is on Saturdays and the other is Sundays, different players, different worlds, different plots. I've really struggled with the Sunday game, half of the threats have been eliminated and I'm at a loss for what to do. I started to make some of the minor NPCs more relevant in the last session, but the players tend to forget the NPC names a lot too, makes it more difficult to really suck the players into that world. Though now that I think about the Saturday group took some time to create interesting developments as well, most of the NPCs were easy to ignore at first, and the biggest threat was one of the players. But we've also had some player migrations with the Saturday group, cycling through the cast of characters a little, making it hard to form lasting relationships.

I really enjoy playing both games for different reasons, but feel like I might have to drop one soon. The creative energy needed to run two games has been cutting into my standup comedy, and I already felt I needed more momentum to write material. I've started doing a weekly interview podcast and I try to stay two episodes ahead of schedule, and I'm part of a monthly show now as well, though I often feel like I'm just a little too slow compared to the other writers. I probably just need to get more sleep.

Joesky tax? Here's something I just wrote this weekend
the Fetch ⚥ - idea from Zak Sabbath's blog
Grotesque: Perversion (craves overthrow)
pick an NPC and ask a player "where do you think they hang out?" their fetch is in that location
all rolls in the presence of the Fetch (including help/interfere) are made with roll+weird instead
3 o'clock - the Fetch offends someone important
6 o'clock - the Fetch invites violence
9 o'clock - the Fetch actively starts shit
10 o'clock - the NPC is killed and the Fetch replaces them, new threat!

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