Acolyte: 1st-level
+3 attack ; 1d6+1 mace , 2 unarmed
AC robe 10 ; scale 14
HP weak 5 ; average 10 ; strong 18
Speed 30
Wisdom +2 ; Medicine +4, Religion +2 ; passive Perception 12
Languages Common, +1 relevant
Spellcasting Modifier +4 ; DC 12
Cantrips sacred flame, spare the dying, thaumaturgy
Spells bless, cure wounds, sanctuary
...of Knowledge: Arcana +5, History +5, +2 relevant Languages, plus spells command, identify
...of Life: +3 hp recovered w/ cure wounds or healing word, plus spells command, healing word
...of Light: cantriplight, warding flare (imposes disadvantage on attacking creature 2/day), plus spells burning hands, faerie fire
...of Nature: Animal Handling +4, cantrip druidcraft, proficient in heavy armor, plus spells animal friendship, speak with animals
...of Tempest: wears chain mail AC 16, 1d6+1 trident (thrown, versatile), thunderous rebuke (use reaction to attack with 2d8 lightning/thunder 2/day), plus spells fog cloud, thunderwave
...of Trickery: give ally advantage on Dexterity (Stealth) rolls, plus spells charm person, disguise self
...of War: wears chain mail AC 16, 1d8+1 longsword, when attacking can also Attack as a Bonus action 2/day plus spells divine favor, shield of faith
Cleric: 5th-level
+4 attack ; 1d6+1 mace , 2 unarmed
AC robe 10 ; scale 14
HP weak 15 ; average 25 ; strong 40
Speed 30
Wisdom +3 ; Medicine +6, Religion +3 ; passive Perception 14
Languages Common, +1 relevant
Spellcasting Modifier +6 ; DC 14
Cantrips guidance, sacred flame, spare the dying, thaumaturgy
Spells bless, command, cure wounds, guiding bolt, sanctuary ; blindness, hold person, prayer of healing, spiritual weapon ; bestow curse, dispel magic, spirit guardians
...of Knowledge: Arcana +6, History +6, +2 relevant Languages, plus spells command, identify ; augury, suggestion
Channel Divinity turn undead, knowledge of the ages (gain proficiency in one skill or tool for 10 minutes)
...of Life: +3 hp recovered w/ cure wounds or healing word, plus spells purify food & drink, healing word ; lesser restoration, spiritual weapon / gentle repose
Channel Divinity turn undead, preserve life (restore 25 hp to one or more creatures within 30 feet - points are divided amongst targets, no more than half hp total)
...of Light: cantriplight, warding flare (imposes disadvantage on attacking creature 3/day), plus spells burning hands, faerie fire ; flaming sphere, scorching ray
Channel Divinity turn undead, radiance of the dawn (dispels darkness and does damage to hostile creatures)
...of Nature: Animal Handling +4, cantrip druidcraft, proficient in heavy armor, plus spells animal friendship, speak with animals ; barkskin, spike growth
Channel Divinity turn undead, charm animals & plants (like turning but each beast and plant is charmed to be friendly to priest + allies)
...of Tempest: wears chain mail AC 16, 1d6+1 trident (thrown, versatile), thunderous rebuke (use reaction to attack with 2d8 lightning/thunder 2/day), plus spells fog cloud, thunderwave ; gust of wind, shatter
Channel Divinity turn undead, inflict maximum damage with thunder/lightning damage spell
...of Trickery: give ally advantage on Dexterity (Stealth) rolls, plus spells charm person, disguise self ; mirror image, pass without trace
Channel Divinity turn undead, invoke duplicity (creates illusionary duplicate, spells can originate from and gives attack rolls advantage when within 5 feet)
...of War: wears chain mail AC 16, 1d8+1 longsword, when attacking can also Attack as a Bonus action 3/day plus spells divine favor, shield of faith ; enhance ability, magic weapon
Channel Divinity turn undead, gain +10 to Attack roll
High priest: 9th-level
Archpriest: 13th-level
Pope: 17th-level
Acolyte of Light : 1st-level
+3 attack ; 1d6+1 mace , 2 unarmed
AC robe 10 ; scale 14
HP weak 5 ; average 10 ; strong 18
Speed 30
Wisdom +2 ; Medicine +4, Religion +2 ; passive Perception 12
Languages Common, +1 relevant
Spellcasting Modifier +4 ; DC 12
Cantrips light, sacred flame, spare the dying, thaumaturgy
Spells bless, cure wounds, sanctuary, burning hands, faerie fire
Reaction: warding flare (imposes disadvantage on attacking creature 2/day)
Cleric of Light : 5th-level
+4 attack ; 1d6+1 mace , 2 unarmed
AC robe 10 ; scale 14
HP weak 15 ; average 25 ; strong 40
Speed 30
Wisdom +3 ; Medicine +6, Religion +3 ; passive Perception 14
Languages Common, +1 relevant
Spellcasting Modifier +6 ; DC 14
Cantrips light, guidance, sacred flame, spare the dying, thaumaturgy
Spells bless, command, cure wounds, guiding bolt, sanctuary, burning hands, faerie fire ; blindness, hold person, prayer of healing, spiritual weapon, flaming sphere, scorching ray ; bestow curse, dispel magic, spirit guardians
Reaction: warding flare (imposes disadvantage on attacking creature 3/day)
Channel Divinity turn undead, radiance of the dawn (dispels darkness and does damage to hostile creatures)
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