Wednesday, December 31, 2014

games I didn't get to play in 2014

let's make this short & sweet

Curse the Darkness - a kickstarted game that I've owned for a while and still haven't put a game together of, not for lack of opportunity as people have suggested playing it, it's probably my own fault as I received the game at the same time that I was super excited about playing and GMing Apocalypse World and it's just been sitting on my bookshelf ever since

Poison'd - the gamers I know who have heard of this game have stated they don't want to play a game that includes rape as part of the rules, whatever

Our Last Best Hope - another kickstarter I funded, it's a GM-less storygame RPG about impending disaster porn, I read through the rules when I first received the print book but have yet to even actually attempt to scrounge together players to give it a go, totally my fault

Dogs in the Vineyard - I don't get it, what's it about? mormons and the old west and really violent conflicts that spring out of necessity, that seems to be what people are able to accurately explain to me, I want to try it but nobody I know seems to want to play it (regardless of whether they've played it or not)

Time Lord - an out of print RPG about timelords and time travel and Doctor Who, and shit! I love Doctor Who so why haven't I put together a game of this? no idea

Numenera - another goddamn kickstarted game! I have read the rules and I don't like them, but the setting is fucking amazing and I want to play in this world, I just don't want to use that stupid scaling difficulty system that feels like another version of d20

Murderous Ghosts - a 2-player game that my wife and I keep intending to play, but every time we make an attempt we just end up having sex instead


I just realized that most of these games were designed by Vincent Baker