Coming up with my own rules for a hexcrawl campaign and trying to simplify movement across hexes.
Detailed map: 1 hex is roughly 10 kilometers, or 6 miles - roughly!
Walk: 1 hex per hour
Canter: 2 hexes per hour
Gallop: 5 hexes per hour
Walk: 1 hex per 2 hours
Run: 1 hex per hour
A human who walks, or a horse that canters, must make a check at the end of every day or else suffers from exhaustion.
A human who runs, or a horse that gallops, must make a check at the end of every hour or else suffers from exhaustion.
Travel time multiplier for
Mountain x3 (x2 with proper climbing gear, for everyone)
Examples: A human walking on a map through
Roads = 1 hex per 2 hours
Hills, Plains = 1 hex per 3 hours
Desert, Forest, Mountain (equipped) = 1 hex per 4 hours
Tundra = 1 hex per 5 hours
Mountain (unequipped), Swamp = 1 hex per 6 hours
Jungle = 1 hex per 8 hours
Speed isn't affected by encumbrance, but exhaustion checks suffer a penalty for being encumbered.
I'm thinking encumbrance will be a static amount modified by strength, carrying more than that is "being encumbered" and carrying twice the limit its impossible to move.
Very simple, very easy. I like simple and easy.