Friday, November 30, 2012

Adventure World: the Warrior

I started working on an Apocalypse World hack this week that I'm calling Adventure World. It's essentially going to be my take on a fantasy setting for AW since I'm not too fond of the Dungeon World hack.

Introducing THE WARRIOR

Ash, Björn, Elmgen, Grendel, Koraxil, Maddox, Roland, Thorgrim, Wagner, Zukala
Amina, Bellona, Cordelia, Enyo, Freyja, Lillian, Qin Liangyu, Sonya, Valeria, Yennenga

Choose one set:
• Valor+1 Power+2 Moxie-1 Alert+1 Magic=0
• Valor+1 Power+2 Moxie=0 Alert+1 Magic-1
• Valor+1 Power+2 Moxie+1 Alert=0 Magic-1
• Valor+1 Power+2 Moxie=0 Alert=0 Magic=0

Choose 3:

Battle Stance:

Blood and Thunder: in battle, you count as a gang

Bloodthirsty: +1damage.

Lightning Reflexes: always have 2-armor

To Live and Die By the Sword: roll+magic
On a 10+, name one NPC who’ll die and one NPC who’ll live.
On a 7–9, name one NPC who’ll die OR one NPC who’ll live.
On a miss, you foresee your own death.

Tough as Nails: all damage rolls made at +0

Veteran of War: when you’ve examined the environment and you’re acting on the MC’s answers, take +2 instead of +1.

Violent Attraction: in battle, when another character suffers damage, roll+valor.
On a 10+, you protect them from all of the damage and suffer none yourself.
On a 7–9, choose 1:
• you protect them from most of the damage but you both still suffer at least +1damage,
• you protect them from damage by taking it yourself,
• you protect them from damage but your armor is destroyed somehow.
On a miss, the MC will cause you both to suffer the damage or declare something equally bad.

Warband: you have 5 followers who wish to fight with you and on your behalf (2-damage gang small 1-armor). Then choose 2:
• your warband will not betray you. +loyal.
• your warband is well-armed. +1damage.
• your warband is well-armored. +1armor.
• your warband is well-educated. +insight.
• your warband will fight to the death. +brave.
And choose 1:
• your warband is filthy and unkempt. Vulnerable: disease.
• your warband is indebted to somebody important. Vulnerable: obligation.
• your warband is unruly and undisciplined. Vulnerable: savage.
• your warband depends entirely upon you for their needs. Vulnerable: poor.
Followers who die will not be gradually replaced, but new followers can be acquired by visiting towns and impressing the locals. If mistreated they might leave, but in time a warrior will be able to recruit replacements. Consult your MC for details.
You also get the Leadership move.

You get:

• 1 custom weapon
• 1 serious weapon
• 1 backup weapon
• custom armor
• oddments worth 2-barter

Custom weapon (choose 1):
• bastard sword (4-damage melee messy)
• battleaxe (3-damage melee area messy)
• double-bladed staff (3-damage melee)
• glaive (4-damage reach slow)
• lance (3-damage reach slow)
• longbow (3-damage ranged)
• spear (3-damage reach)
Options (choose 2):
• ancient (+rare)
• big (+area)
• magical (+2damage)*
• masterwork (+valuable)
• ornate (+fancy)
• spiked (+1damage)
*counts as 2 options

Serious weapon (choose 1):
• flail (3-damage reach area)
• scimitar (2-damage melee fancy messy)
• short sword (2-damage melee)
• spiked chain (2-damage reach)
• throwing knives (2-damage thrown infinite)

Backup weapons (choose 1):
• darts (1-damage thrown infinite)
• dagger (1-damage ap melee/thrown)
• hand crossbow (1-damage ap ranged)
• pick (1-damage ap melee)
• whip (1-damage reach grapple)

Custom armor (2-armor and choose 2):
• ancient (+rare)
• magical (+1armor)
• masterwork (+valuable)
• military (+military)
• ornate (+fancy)
• spiked (+1damage)

Everyone introduces their characters by name, look and outlook.
Take your turn.
List the other characters’ names.
Go around again for Hx. On your turn, choose 1 or both:
• One of them has fought shoulder to shoulder with you. Tell that player Hx+2.
• One of them once left you bleeding and did nothing for you. Tell that player Hx-2.
Tell everyone else Hx=0.
On the others’ turns:
• Choose which character you think is smartest. Whatever number that player tells you, add 1 to it and write it next to the character’s name.
• Everyone else, whatever number they tell you, write it next to their character’s name.
At the end, find the character with the highest Hx on your sheet. Ask that player which of your stats is most interesting, and highlight it. The MC will have you highlight a second stat too.

If you have sex with another character, you take +1 forward. They take +1Hx.
Whenever another character does something for you without expectation of payment (ex: healing, crafting, gifts, etc.), you take +1Hx with them.