My group has been playing Apocalypse World for the last few weeks and the players' reactions to the mechanics has revealed a stark discrimination towards the dice. When we were playing Dungeon Crawl Classics I would hear complaints that having a 50% chance of success was "too random" and sometimes players wouldn't even take action if they knew they needed to roll a 14 or higher, saying the chance of success was too slim (35%). Yet here we are playing Apocalypse World where a 7 or better is a
marginal success (41% chance) with negative repercussions, and a 10 or better is a success (17% chance) that still comes with a negative cost (regardless of the action rolled), and there have been no complaints about the slim chances, "randomness" of the dice results, or even the uniform unfairness of the rolls.
I roll my eyes every time they excitedly pick up the dice.
As for Apocalypse World itself, there are a few minor things I don't like about the rules but there are many things I love about it. The concept and use of the History stat, character progression, simplified combat resolution, and even the consistent 7+/10+ success results needed for every dice roll, are all pretty sweet.
I just received my print copy of Carcosa this week, and it is a fucking gorgeous book!
Now that I'm able to flip through it and leisurely take it in, I think it's negative and "controversial" reputation is undeserved. It's a pretty sick and twisted supplement, it also has a few minor things I don't like, but overall I love the artwork, the descriptions of monsters, the weird psionics system, and the randomized damage system. It's all very weird and strange but exotically beautiful.
No comments:
Post a Comment