Every time a PC misses an attack roll, they get a cumulative +1 to hit for their next roll (i.e., miss four in a row and you have a +4 to hit on your fifth roll).
PCs have a new stat Stress that goes up while adventuring and fighting, at 10 Stress the character develops an affliction - ever play Darkest Dungeon? - maximum Stress is 20. At 20 Stress, the character immediatally loses 10% hit points and must save vs Death or have a heart attack and die. If Stress ever goes down to 0 all afflictions disappear.
no AC, only Dodge and Armor. Dodge lowers opponent's to hit roll, and Armor reduces damage to a minimum of 1 point.
Speed is when you act in a combat round. Lower scores go first. Weapon speed adds to Speed. Everyone starts at 10/20 and reduces Speed by their Agility/Quick
all Spells cost Constitution, 0 Constitution is out of action - fatigued and exhausted, laying on the ground, unconscious and/or helpless. Taking damage below 0 Constitution requires a Death save. spent Ability Scores require 1 day of rest per point lost
Simple illusions can be merely auditory or visual, but an advanced illusion is solid. It can crush, maim, or kill someone just as a real adversary might. Advanced illusions have 1 hit point + 1 hp for every Con spent to create the illusion. An illusionary dragon could breathe flame, burning a village down, and when the avenging villagers manage to finally stab their pitchforks into it's scaly hide the dragon's form merely hisses away into mist, the illusion dispelled. Those illusionary coins are heavy and shiny, and they'll sit in the merchant's coffers until the spell ends, or until someone senses the magic in them and dispels the illusion.
Score | Modifier |
3 | -3 |
4,5 | -2 |
6-8 | -1 |
9-12 | 0 |
13-15 | +1 |
16,17 | +2 |
18 | +3 |
There is nothing else.
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