![clicky to biggy](https://33.media.tumblr.com/b15453f26037880045ca46010f22f07e/tumblr_nh8ac34E1a1qj9jfoo1_500.jpg)
Why am I doing it like this?
I want to create random rumors that could spread across the region and draw players into different events, or potentially keep them away from others. I don't know if I'll actually use Vornheim since it's not an adventure, but I plan on using the book as a reference and I also want to seed portals to A Red & Pleasant Land all over the place.
The only adventure I'm weakly familiar with is Dwimmermount. Oh yeah! That reminds me, the Dwimmermount kickstarter finally delivered! The book arrived some time ago... I want to say at the beginning of November. Honestly, when it arrived I flipped through the pages then put it on my game shelf and kind of forgot about it. I opened it up last night and started reading it, then started mentally rewriting some of the secret history to fit in with the campaign world I was already building. Anyway, I'm not all that familiar with it because I only just started reading it. It's suffered a lot of criticism and it's huge delay didn't help matters, but the work itself is solid and it is definitely inspirational. James Maliszewski has been silent for so long I had forgotten how intriguing his ideas were.
I'll write a review for it once I finish delving through the material.
New cantrip: Annoying Question
When a wizard asks a question of another person, outside of combat, and the topic is one of a basic, simple, or easy to answer nature, the person asked must answer the question if they know it, they must also make a saving throw vs spells (or vs Will). If they don't know the answer they automatically succeed on their saving throw. If their saving throw succeeds, they can answer the question however they wish. If they fail the saving throw, they lose their shit and throw an angry tantrum, answering the question but also really fucking pissed off that the wizard couldn't just figure this out on his own.
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