nerdwerds

> bonebox = nerdwerds AT gmail

Thursday, October 30, 2014

the unofficial playbook moves

›
I've been working on a project that is consuming more time than I thought it would, creating an index of all of the moves from the ...
4 comments:
Wednesday, October 29, 2014

the Crown of the world

›
There is a mountain range along the northern edge of the world that no one in living memory has crossed. The Crown blots out the sky to the ...
Tuesday, October 28, 2014

Apocalypse World: enter Syn

›
A new playbook was added to our group, the Behemoth, and with it a new character, Syn. Syn is a giant, winged lizard who can sense, and w...
Thursday, October 23, 2014

HX, Bonds & Alignment

›
First up, HX. Or History. There's nothing inherently wrong with the HX system in Apocalypse World, but it's confusing. Even when pl...
Wednesday, October 15, 2014

Apocalypse World: the Nuns of Anarchy

›
We didn't know what we were going to play. I opened the table up to discussing options and offered lots of them: I was prepped for anoth...
Monday, September 29, 2014

Tiamat!

›
These links are more for my own use. If I start GMing a fantasy campaign next week I might make Tiamat one of the big bads. However, you sho...
1 comment:
Wednesday, September 24, 2014

playtesting to hit Armor Class 0

›
I've been toying with a few different ideas on how to resolve combat Normally, you attack and you either hit or you miss. In a PbtA ga...
Friday, September 19, 2014

Deep Carbon Observatory, by Patrick Stuart

›
It is rare that I hold high expectations for something and then it lives up to those expectations. It can feel pretty gratifying! I had been...
Saturday, September 13, 2014

my favorite gaming blogs

›
I keep seeing these "Top Ten OSR Blogs" or "Top Gaming Blogs" lists and 1) I haven't seen Zak Smith show up on a si...
2 comments:
Friday, September 12, 2014

imaginary money

›
Written at the end of almost every playbook in Apocalypse World is a short description of barter that describes what the playbook could expe...
Wednesday, September 10, 2014

Eagles' End

›
We started playing the Dark Age playtest and after a session of character creation the game already feels like the sort of campaign I wanted...
Tuesday, September 9, 2014

Gaz and the Drake, a patron for DCC RPG

›
I started writing Gaz and the Drake for our gaming group, but then our group stopped playing Dungeon Crawl Classics and I lost my inspirati...
Thursday, September 4, 2014

perception rumination

›
Something I've been thinking about a lot lately is how the GM can fail to give information to the players which can lead to the players ...
Wednesday, September 3, 2014

the dark twist

›
Apocalypse World: 10th session click for previous session During his preparation for the big (fake) fight the Swampys were going to put ...
Tuesday, September 2, 2014

gaming should be fun

›
I used to play Arkham Horror every week. I have every expansion and I have followed the annual tournament reports, the forums, and the fan s...
11 comments:
Monday, September 1, 2014

a grave on the side of the road

›
This scene requires that a PC has a lover or spouse, or even better a child. The party is traveling along a dirt road, or a path that is not...
Sunday, August 31, 2014

post-apocalyptic fiction freeform

›
Ula mesmerizes the crowd with her juggling, but draws Chrysler near to him, he needs to meet her. She manages to get Chrysler alone after...
3 comments:
Saturday, August 30, 2014

diseases from Hell

›
When you enter the lower planes you risk infection of the mind. Surrounded by the infernal machinations of a twisted landscape, the human ps...

treasure by value

›
I got around to (finally) finishing this treasure generator that I had been working on since March. It was inspired by a page over at Teleca...
Wednesday, August 27, 2014

Dude, where's my garage?

›
Apocalypse World: 9th session click for previous session Spector returned to town and her crew, Cullen and Whitehead , learned about ho...
‹
›
Home
View web version
Powered by Blogger.