tag:blogger.com,1999:blog-1412961723204442195.post5155284109443859937..comments2023-11-03T02:45:51.290-05:00Comments on nerdwerds: Adventure World: an explanationPatrick Mallahhttp://www.blogger.com/profile/04906639025904535922noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1412961723204442195.post-86367316405582151102012-12-20T15:46:58.410-06:002012-12-20T15:46:58.410-06:00Agreed! Hyborian Age is pretty much how I would do...Agreed! Hyborian Age is pretty much how I would do fantasy Apocalypse World, or very close to it.Paul T.noreply@blogger.comtag:blogger.com,1999:blog-1412961723204442195.post-21432652334302624732012-12-19T00:14:52.558-06:002012-12-19T00:14:52.558-06:00I pretty much agree with that entire sentiment.
I...I pretty much agree with that entire sentiment.<br /><br />I thought the Hyborian Age hack was more interesting than everything I've seen released for Dungeon World.<br />Link to the forum = <a href="http://apocalypse-world.com/forums/index.php?topic=2262.0" rel="nofollow">http://apocalypse-world.com/forums/index.php?topic=2262.0</a><br />Link to the playbooks = <a href="https://docs.google.com/file/d/0By4fR8hnM-BPNWRkNTNlMTktNjIxOS00YjY1LTg1NDktMGQ4NTg1NGE4ZWY4/edit" rel="nofollow">https://docs.google.com/file/d/0By4fR8hnM-BPNWRkNTNlMTktNjIxOS00YjY1LTg1NDktMGQ4NTg1NGE4ZWY4/edit</a>Patrick Mallahhttps://www.blogger.com/profile/04906639025904535922noreply@blogger.comtag:blogger.com,1999:blog-1412961723204442195.post-64081028660744033152012-12-18T16:24:45.033-06:002012-12-18T16:24:45.033-06:00That's a good point about the spells. Are ther...That's a good point about the spells. Are there other important effects that are controlled by character level?<br /><br />The thing I don't like about DW is that it keeps a lot of elements from D&D that I don't find terribly interesting. <br /><br />I think hit points (and damage rolls, a la D&D) are fundamentally more troublesome and less interesting than almost any other damage system I can think of.<br /><br />The stats and classes aren't evocative, they don't inspire me. When I read about "the Brainer" or "the Chopper", I get a distinct sense of what Apocalypse World is like, and what kinds of stories I might play out in it. The standard D&D classes don't give me much at all.<br /><br />The same goes for a lot of other elements (for example, I by far prefer the magic system in World of Dungeons to Dungeon World).<br /><br />So it comes down to a lot of things I don't like about D&D--in a way, that has very little bearing on Dungeon World itself, except that it keeps some of those elements.<br /><br />Another issue is how so many of the abilities and moves are geared around tactical combat. I prefer how AW covers a variety of different types of situations and playstyles with its moves.<br /><br />I hope that's clear enough! I'm typing really fast here.<br /><br />Paul T.noreply@blogger.comtag:blogger.com,1999:blog-1412961723204442195.post-83762165734666612162012-12-14T22:44:25.316-06:002012-12-14T22:44:25.316-06:00My complaint is really a simplification, but gener...My complaint is really a simplification, but generally Dungeon World keeps the trappings of D&D without really innovating. I think the levels in DW are different, for instance you can't start with the Fireball spell nor can you take it as your first advance. It's still a leveled system with abilities stuttered out in an arbitrary way.<br /><br />I think I would agree with you about the classes and stats. Can you elaborate on what it is you don't like about DW?<br /><br />As you can see I made my own stats, but I didn't really deviate from the classes. I started thinking about changing the classes/playbooks two nights ago once I finished them. Think of everything I've written here as a first draft, just a place to get my ideas down and in a public space where others can potentially offer criticisms or advice.Patrick Mallahhttps://www.blogger.com/profile/04906639025904535922noreply@blogger.comtag:blogger.com,1999:blog-1412961723204442195.post-61470350412971066902012-12-14T22:38:34.624-06:002012-12-14T22:38:34.624-06:00You know, it's funny. I have exactly the same ...You know, it's funny. I have exactly the same beef with Dungeon World (it keeps all the stuff I didn't really like from D&D, like the way hit points work), but reading this post it seems to me that my complaints are completely different from yours.<br /><br />For instance, "levels" in Dungeon World are no different than in AW. It's just a number measuring how many advances you've gained. There's no armor class; armor works the same way as in AW.<br /><br />I think going to D&D classes (and D&D stats) instead of archetypes and character-defining traits (like cool or sharp) weakens the game. I think the use of hit points and damage weakens the game. For my tastes, obviously: lots of people love that stuff.Paul T.noreply@blogger.comtag:blogger.com,1999:blog-1412961723204442195.post-60114543592085506182012-12-13T08:26:34.710-06:002012-12-13T08:26:34.710-06:00I don't think I've tarred DW's mechani...I don't think I've tarred DW's mechanics or even ragged on the game specifically. I merely said I don't like level-based systems and I don't like what they've retained of D&D's level-based system. You still have levels, hit points, and armor class; to me that isn't Apocalypse World's mechanics, that is D&D's. My opinion of Dungeon World is that they've taken the design philosophy of AW and applied it to D&D, and it looks good, but I still don't really like level-based systems.<br /><br />Plus, having a race and class is very much a D&D <i>thing</i> and I don't like that aspect of DW either. I thought AW was brilliant for having archtypes and I thought the natural progression for a fantasy hack would be like what I've done with mine: THE Halfling, THE Dwarf, etc.Patrick Mallahhttps://www.blogger.com/profile/04906639025904535922noreply@blogger.comtag:blogger.com,1999:blog-1412961723204442195.post-79265570848891985592012-12-13T07:54:33.726-06:002012-12-13T07:54:33.726-06:00DW's levels are substantially different from w...DW's levels are substantially different from what you see in traditional D&D--they're mostly AW-style advances with a slowly escalating XP cost. HP never inflate, for example. So it's a little unfair to tar Dungeon World's advancement mechanics with the same brush.<br /><br />That said, I am not one who would rag on you for making a different AW dungeon crawl hack. In the indie/hacking space, or even in the AW hacking space specifically, the more the merrier!Anonymousnoreply@blogger.com