Keep checking back! Last updates...
December, 2021 = moved my own playbooks to itch
November 22, 2021 = I'm getting rid of all of the non-AW links on this page. I gave up following all of the individual PbtA hacks a long time ago, and it's not my place to support games that in most cases I know nothing about. This page has gotten entirely too long and bloated, and it's already quite large with all of the playbooks that have been made! (also, I haven't been playing AW for several years, but I am set to start a new game soon, and hopefully that will push me to finish converting more of the 1st edition playbooks into 2nd edition.)
September 29, 2021 = it's been awhile! Google Drive has updated their service twice over and it changed all of the sharing options on the pdfs, I want to find a new place to host the pdfs and until then trying to download a pdf requires me to "approve" the download, sorry about this, I'll try to get it fixed soon
October 1, 2017 = Added the Dog playbook, removed 1st edition version
August 31, 2017 = Added flipbook-style playbook links
If you download anything from this page, please donate a little money to Doctors Without Borders. Thanks!
2nd edition!
"old school" legal-size playbooks
Angel playbook link to download
Battlebabe playbook link to download
Brainer playbook link to download
Chopper playbook link to download
Driver playbook link to download
Gunlugger playbook link to download
Hardholder playbook link to download
Hocus playbook link to download
Maestro d' playbook link to download
Savvyhead playbook link to download
Skinner playbook link to download
Child-Thing playbook link to download
Faceless playbook link to download
News playbook link to download
Quarantine playbook link to download
Show playbook link to download
Waterbearer playbook link to download
Landfall Marine playbook link to download
Unnofficial Playbooks
The Beemaster, by Zach Staads
In olden days, folks told tales of fantastic places and bold adventurers. Some fought with steel, some with smarts, and some through furred, scaled, or feathered friends, animalistic companions bold and loyal.
Aint no one telling fantastic tales any more, but the real weird makes up for it; you might not have a direwolf or a chimera, but you've sure got a hell of a lot of bees.
Inspired by Drawfee and the Beeforged fan class from 5th edition D&D.
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The Damned, by Johnstone Metzger
The apocalypse came and went, now its leftover terrors lie across the land like a plague of fear. The weak cower in their hovels, content to eke out a meager life, praying that demons in the guise of men will pass them over. For those demons have no fears, they refuse to kneel, they want your crowns. And how will you threaten them from atop your thrones? How can you reason with a fiend when all it knows is hunger?
Johnstone Metzger once granted me permission to convert his Heralds of Hell playbooks into a legal-size format, and he granted me permission again to revise those same playbooks to the second edition rules for Apocalypse World.
LINKS
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The Dog, by Patrick Mallah
Man's best friend.
If they only knew.
A playbook for Apocalypse World that puts the player into the role of a psychic dog, heavily inspired by the novella A Boy and His Dog by Harlan Ellison.
The dog is a telepath, and is supported by their own human companion and/or the other players. If you've ever wanted to play a psychic dog, this is the playbook for you. Warning: you are still just a dog, and all that implies.
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The Grotesque, by Avery Adler
They talk about the apocalypse like it’s a curse. They talk about the apocalypse like it took something from them - the golden age of once upon a time. They talk about the apocalypse like it’s an act of betrayal, perpetrated by some malign entity.
They talk about the apocalypse as if they don’t realize you’re standing right there.
Thanks to the generous permission granted by Avery Alder, I have revised the Grotesque playbook to fit with the second edition rules for Apocalypse World, with all new artwork provided by Marie Ann Mallah!
LINKS
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The Haunted, by Johnstone Metzger
Everything we have is robbed from graves, from corpses entombed in their own homes, from the dead cities buried under dirt and water, from the past and its memories. Do you think they see you, with their crowpicked eye-holes? Can you hear them speak, with their black and bloated mouths? Yeah, go ahead, son. Brush it off. But there’s more things under these shattered heavens than you think. The dead far outnumber the living now. And I have to wonder: is there still room enough in hell?
Once upon a time Johnstone Metzger granted me permission to convert his Heralds of Hell playbooks into a legal-size format, and I asked him again for permission to revise those same playbooks to the second edition rules for Apocalypse World, which he granted.
LINKS
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The Horseman, by Johnstone Metzger
Those seals are broken and the end has come.
Seems like we didn't all get the message, huh?
Well, somebody has to break the bad news to the fools gone deaf.
Better be one tough sonofabitch though.
These motherfuckers are likely to kill the messenger.
Johnstone Metzger once granted me permission to convert his Heralds of Hell playbooks into a legal-size format, and now he has granted me permission again to revise those same playbooks to the second edition rules for Apocalypse World.
The Red Shirt, by Patrick Mallah
They say some people were born to lead. They weren't talking about you.
The red shirt is a henchman to someone else's agenda, an expendable but not forgettable character. Play a red shirt if you want to be a support character. Warning: prepare to die, but give yourself permission to change allegiances if you need to.
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The Unstitched, by Patrick Mallah
You're on a crusade to save your home, you've stepped sideways through the maelstrom to fulfill your duty, only to find yourself dancing with death. You're here now, unstuck from your own time, and you know that all of this happened already, more or less.
An ingratiating infiltrator who knows too much, struggling to find their own peace. Play an unstitched if you want to have access to the most dangerous knowledge about anyone else, or anywhen. Warning: failing your mission from the future can seriously change your plans, unless that IS your plan.
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The Wolf, by Patrick Mallah
The world is a dangerous place filled with smoke and mirrors, it's a steaming pile of crap where others bicker and fight over meaningless twaddle. They circle each other like dogs, waiting to bite the closest friend with a leg up. You're in this world too, but you see through the smoke, you're above the crap, and you have the leash. You just have to teach them who's really in charge.
The wolf is a villain. It gives a player the opportunity to be an additional threat impulse, but still has to contend with threats the MC throws at them. Play a wolf if you want to stir up shit and start trouble. Warning: you will be considered a threat and a nuisance by everybody else.
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LINKS
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The Last Child, by Johnstone Metzger
We knew we’d never live enough to grow old, but our children never even grow up. Between cannibals, plague and the black wind howling in our minds, the souls of our young are snatched from our homes nearly every day.
Except for that one, the youngest. The last one born, who looks at you like they say the sun used to, before all of this. Don’t speak of kill or be killed, this one has other means, so strange to see. Is this child really the last of us, or the first of something else?
Johnstone Metzger once granted me permission to convert his Heralds of Hell playbooks into a legal-size format, and now he has granted me permission again to revise those same playbooks to the second edition rules for Apocalypse World.
LINKS
letter size
legal size
full book size
1st edition!
Apocalypse World - tri-fold pdfs of player-made Playbooks
the Agent, by Madu - the 3rd version, but if the pdf doesn't work for you HERE is a link to the 1st version
this playbook was originally posted to the AW forum HERE
the Beast Master, by Tim Franzke & Patrick Mallah
the Behemoth (original), by J. Walton (alpha, possibly subject to change)
the Behemoth (trifold), by J. Walton (alpha, possibly subject to change)
the Boy and his Dog, by Dragonraven (seems incomplete)
the Boy & His Dog, by Willow Palecek
the Coot, by Dan Hull
the Damned, one of the Heralds of Hell playbooks, by Johnstone Metzger
Basically a vampire but they feed on sin, they get close to people find the worst ones then feed their hunger. If you want to be sneaky and have moral ambiguity, play a Damned. Warning: your hunger dominates everything you do, and it is also your greatest sin
the Feral Kid, by Mike Sands
the Giant & the Kid, by Davide
the Grotesque, by Avery Mcdaldno - follow instructions at the link, IT'S WORTH IT!
Basically a mutant. Unpredictable and alien, the Grotesque is sometimes defined by their mutations but they also have something good to offer the community that accepts them. If you want to be a capital-W weird outsider, then play a Grotesque. Warning: being grotesque doesn't make you a threat, but it does make threats zero in on you
the Haunted, one of the Heralds of Hell playbooks, by Johnstone Metzger
the Horseman, one of the Heralds of Hell playbooks, by Johnstone Metzger
the Juggernaut, by Mike Sands
the Kid, author unknown, based on Mike Sands' the Feral Kid
the Last Child, one of the Heralds of Hell playbooks, by Johnstone Metzger
the Man in the Box, a not very serious playbook by Yragaël Malbos
the Orphan, by Jamie Fristrom & Matt Strickling
the Radio, by Monte Lin
the Rat-Pack, by Gerald C.
the Ruin Runner, by Jeff Russell
the Scholar, by dheeney
the Shieldbearer, by Markus Öhman
Basically a sheriff. They exude authority and people listen to them. If you want to push people around just by being canny and smart, play a Shieldbearer. Warning: by setting yourself up as the authority who can muscle into anybody's shit, and everybody will be coming to you looking for help with their shit
the Shieldbearer - Officer Dangle artwork, by Markus Öhman
the Sorceror, one of the Heralds of Hell playbooks, by Johnstone Metzger
the Spectacle, by Sean Musgrave
Basically a gladiator. They're decent fighters all on their own, but mostly for show and adulation. If you want people to love you and still be a badass, play a Spectacle. Warning: being in the limelight is not always the best place to be, and fans can also be fickle if they feel mistreated
the Synthetic, by Nathan Roberts (noofy)
the Tribal, original artwork, by Dragonraven
the Tribal, by Dragonraven
the Turncoat, by Nick Doyle
the Witch, by Christopher Weeks
the Wolf, by Patrick Mallah
Warning: you will be considered a threat and a nuisance by everybody else
the Wrangler, by Tim Franzke
Basically an animal handler. They own a pack of animals and have a strange connection to them, which means security, happiness, and peace, as long as your pack is fed and alive. If you want to do awesome and weird things and still keep others at a distance, play a Wrangler. Warning: your pack is awesome, but you’ll be at a pretty significant disadvantage when they aren’t around, plus people will think you smell funny
Apocalypse World - Expansion Playbooks
Apocalypse World - Party Favors
Apocalypse World - downloads or forum posts where a new playbook is described but no tri-fold pdf exists (yet)
ORIGINAL POST
Many of the player-created playbooks for Apocalypse World are hard to track down, and that's kind of annoying. I'm actually surprised at how many comments I've seen online from people saying "I don't have that one" or "I only have these."
It looks like about a year ago there was this trading community happening with a handful of people on a few forums, probably because there was no single place to upload files to, but as somebody who is relatively new to Apocalypse World it feels like there are players hoarding playbooks and not sharing them with the rest of us who are late to the party, and that attitude seems really childish.
When I do searches for playbooks the first page almost always links back to multiple forums where one person is spam-asking for the same playbooks over and over again, yet he refuses to share what he's acquired unless somebody else trades him something new. Today he offered to sell me all of the playbooks he's accumulated for $15. So, you know, if you wrote a playbook that you intended to share with other players there's one guy out there trying to profit from your work without sharing the profit with you. In contrast, the stuff that I spent the last few weeks working on I make publicly available on my blog for anybody to use.
I feel that this whole trading and keeping it hard to find attitude also runs counter to the spirit of encouragement D. Vincent Baker wrote into the game by asking people to hack the game and make it their own. I think there needs to be a unified place for those who've contributed to AW, even in a small way, to share their work and get recognition for it. The Barf Forth Apocalyptica forums are difficult to navigate at times, there isn't a list of links to others' work, and there isn't a single sticky-ed thread that lists all of the great work that's come out of the community.
I'm making this post in the hopes that other people with player-made custom playbooks will upload their work to the internet and share their work with the rest of us. Here are links or instructions for getting all of the playbooks I've managed to find online. (If I know who wrote it, I also credit them.)
UPDATED, November 2013
When I first started this page I thought there were only about a dozen playbooks that had been made by other players. I'm truly surprised at the abundance of work that has been done, the shared enthusiasm so many people hold for the Apocalypse World rules, and the generosity so many of the creators of these links have shared. There are also TONS of hacks!
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